Jan 22
Flagrent Robotery
admin | icon2 Uncategorized | 01 22nd, 2010| icon31 Comment »

So a couple weeks ago ( months maybe? my ability to judge time seemingly ended when I moved to the big apple ) I got it into my head that i should make another Diablo/ RO game. Robot game was born.

Here are some initial sketches I did.

robot00

I don’t believe in scanners, only Bacon Jesus.

robot01

Made some quick orthos:

robot02

Brought it into flash and did some animatin.

robot03

So now that that was done, I went about making the engine. I’ve done a lot of papervision work, so I decided to try out Away3D this time. I must say that overall im very pleased with Away3D.

Here are some of my initial Engine tests:

cubehill01

cubehill02.

So after I figured out how Away3D does things, implemented some simple displacement on the ground, and casted a few rays into the ground, I was ready to bring the robots back into the mix.

And thus, Robot prototype 01 was forged from the fires of my bowels.

proto1

Here is the current version, Prototype 02C ( the C stands for chocolate ) The project is somewhat on hold now, as the man saw fit to give me real work to do again. For shame.

proto2c

Nov 25

Dicking around, and let me tell you, dicks are one thing I’m not lacking.

.robot

Nov 23

i-drew-this-today

donno why, just did.

Nov 16
Doodle Dump
admin | icon2 Uncategorized | 11 16th, 2009| icon31 Comment »

So, as I am at work, or thinking about work, most of the time. I keep a “doodle” FLA on my desktop. Every time I need 10 minutes i sketch something with the ol tablet. Here would be some of the more presentable ones.

bunnysuits are always awesome.

bunnysuit

I suppose this is a battle ostrage.

battle

These are some characters I planned to use at one point in something or other…

mashup1

What would doodling be without drawing the anime ladies? Better? You’re probably right, but nonetheless it must be done.

girls

Jul 22

So I started playin around with chronos again, looks like Ford’s got a new build of the song so Id like to kick off a new render of the visualization. Some WIP shots.

01020304

So still workin, I think im going to change the colors some more. Definatley not there yet.  Should have a render up reletivley soon.

Jul 2

picture-2

Hah! Looks like EcoHero was mentioned on the FWA a lil bit. Apparently Ayaka had submitted this guy there half-drunk.  *_* It’s also submitted to the adobe awards. We’ll see how that goes. A little ego boost pour moi!

Apr 28
1000fps?
admin | icon2 Uncategorized | 04 28th, 2009| icon3No Comments »

Wow, Ali just sent me this, amazing…

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vimeo Direkthttp://vimeo.com/4167288

Apr 28

So I was cleaning out my RIT CIAS server because of the move, and sumbled across this gem. A little over a year ago I took a MAYA class because I was bored. What better reason, no?

Here was le result:

one

three

I’m not usually up for high poly modeling, but this guy was pretty fun to make. :D

Apr 27
Folio site?
admin | icon2 Uncategorized | 04 27th, 2009| icon32 Comments »

Well its that time again. Time to start lookin for one of those fancypants “jobs” everyone is goin on about. Who woulda thought that the trudge through the academic trenches would only take… 16 years? >.> Anyways, Its about time I got one of those new ‘portfolio sites’ up.

This guy is an early version of the Daedalus engine Matt Bruce, Andy Mindler and I are currently working on for that odd game project that involves booze, Forrest spirits and shitting on the world. Moving on, this project was to be both a portfolio site, as well as a proof of concept of the Daedalus engine.

I’m a big fan of making realtime 3D models in ye olde 3ds max. Its always been a side hobby, so I figured a portfolio site that exemplifies my strangeness, and love of the 3rd dimension would be perfect. I sat down and sketched up some digital paintings of what this guy could look like. Here’s what came of it after the all mighty Adam Smith had his way with my Brain:

folio1

So this would be the home view, the camera would pan down to see the avatar standing there and maybe he’d start talkin to ya in his (my) own little crass way.

folio2

Contact page, the avatar would kick he olde box, and some of those critters would come skuttlin out from underneath it like cockroaches. Others would pop out from inside the box and hold it up with their creepy leg things. They’d have these weird wings that flap super fast like humming birds. Strange, no?

folio3

Work page, the avatar would go and kick that old box yet again, and what do ya know… more weird ass critters would shoot out holding onto animated thumbnails of my work. I thought origonally that I would like to have short fullmotion video in there as thumbnails. I did that a while back for my folio site and I kinda liked the way it looked to have animated thumbnails.

My dicking around with papervision for both Jeep game, and the earth is Fckd had informed me that I was looking at about 2500~3000 triangles onscreen at once to perform ‘alright’ on most computers. ( the avatar model turned out to be just over 700 triangles.  ) This means that I would have to be super sparce with my polygon counts. To put this into perspective, a single Character model from say Half-Life 2 has around 5000 triangles in it. This is why 3d in flash sucks. No hardware acceleration. As much as I hate director, and god, I really hate director, the 3d power of shockwave wipes the poop deck with papervision, away3d, or ANY 3d library in flash for that matter. Seems that everyone forgot about all those neat 3D games back when shockwave was around.

folio

After all was said and done, I had to scale back my ideas a bit. There were no critters holding up the contact page, and I could only have up to 3 items of work onscreen at once. Having any more than that severely hampered performance. The animated textures really take a baseball bat to the face of poor little papervision.

Any~ways, I was willing to bite the bullet to have 3D on the web. Flash is the way to go, because nobody likes to install browser plugins, and everyone has flash. :D

av1

The biggest things I had to deal with when I went to actually build this thing was of course loading in all of the files for papervision to have its way with. I wound up writing a very robust loading engine that queues up all of the files from XML, loads em in one at a time, and associates the proper skins with the proper models. ( Im using the MD2 model format so I can pull in model animations, Woo ye olde Quake 2 format… Brings me back to the days when I made silly character models for unreal tournament and half-life… )

For the MD2 format to work, you have to have your texture loaded in, and put into a MaterialObject3D in papervision first. So the loader associates the skin and the Model based on some stuff and loads up the skin first, then slaps it on all associated models. For this engine, I decided to go with one MD2 file for each practical animation ( run, idle, kick, etc… ) to make it unbreakable. I noticed some trouble with picking up what ‘keyframe’ the animation was if the frame rate dropped, and it couldn’t render anything during that time.

( Yes yes, for this particular project, I didn’t implement a CPU clock system as the update call, I did wind up using the silly old enter frame )

Also on a side note, I was using the demo version of the export plugin for 3ds max, which only allows you to export 20 key frames in a sin gle model. Hey, im a RIT student (well, not for much longer, but still) I don’t have all the money.

Regardless, the multi-model system was decided to be the best way to go from here. So the loader wins yet again! It queues up all of those models and chugs through em one at a time. Hurrah.

After the loader problem was solved. It was a fairly simple matter of taking the Earth is Fckd engine that I had spent a full 10 weeks making and modifying it into something that was actually workable into this here 3d Site.

One frustrating side note, button mode doesn’t really work with either interactive materials rendered on 3d Objects or on 3d Objects with mouse interaction applied to them ( thanks papervision. ) so I had to throw some annoying code in there to handle that. So Enjoy those button modes kids! They made me want to pull my hair out at one point.

well Id post some snapshots of the real site, but why not just check it out for yourself! at my NEW AND FANCY media temple location: mroushey.com

Apr 27

Apparently one of my old teachers from high school posted this ancient gem. God, this thing has to be 5 or 6 years old by now. One of my friends just happened to come across it on youtube the other day. Enjoy ( and don’t worry if you start to giggle, its horrible. )

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