The Earth is Fckd: Stage 1

So another one of those 10-week class projects came and went. ( It seems that I have many things to chronicle as I have just now gotten this heap of a [as much as I hate the word] blog up and running. ) My original plan was to make something fanciful in processing, but of course I really didn’t like the direction that project was heading in so I gave’er the chop. A wonderful way to eat up the first few weeks of that guy. While this was happening I was developing a cheeky game for release on the internets where you drive what I lovingly call JTS , or Jeep the Stampede. JTS was of course my first car, a trash heap of a 1995 jeep grand Cherokee with an exceptionally high market value of 600 dollars.

The idea for this game came to me in a disturbing, and not totally un-enjoyable dream that involved me hurtling down a street where I discover that my breaks do not work and wind up power-sliding into many unfortunate cancer ridden children while some disembodied voice shouts “they were so young” over and over. Needless to say, a game where you run over children in a jeep sounded like fun to me!

jeep1

After I got that far, I had taken a look at that project, looked at my processing project, and decided that this would be a much more fun engine to work with.

I began to work on how I could take this engine and warp it into something that could work within the project’s guidelines. ( Make an informative site/ project about an environmental issue ) *cringe* Why do professors always toss those kinds of projects out. >.> s’gonna make me look like a tree huggin hippie when I graduate and look for a goddamned job. Also, we had two concurrent 10-week projects ABOUT THE SAME THING! Balls.

Anyways,  I my original plan was to make a full 3D game where you drive some manner of eco-friendly car around and shoot flower beams at a broken down city and blast them into submission. Some of the concepts included: a giant factory with legs and evil eyes that could stop on you:

<insert sketchbook images that I’m too lazy to scan>

Hookers that walked the street, that when blasted would turn into schoolteachers.

Trash monsters that would hop around and attempt to bite you. The list goes on, but I decided to evolve the idea a bit more.

Seeing as how I am a recovering Ragnarok Online addict, I wanted to make something that kinda felt like a Diablo / RO game. Where you are some dude in an isometric view that thwacks the shit out of tons of baddies. So I came to the final incarnation of this game:  the Earth is Fckd

earthfck

The general outline of the original idea for TEF is that you play a mild mannered middle class office worker armed with a baseball bat that is given the task of beating the shit out of the unsuspecting trash monsters throughout the world.

dude1

This task is given to you by old, senile and totally crass earth.

earth1

I wanted the earth’s dialogue to be as harsh and terrible as possible to exaggerate my extreme indifference towards these environmental topics. The quarter came to an end, and In accordance with my personality the project was waaay to over ambitious. This was as far as I got. As depressing as that is.

Controls are really simple: Just use the mouse. Click around to move like Diablo, and click on something to kill it.

earthfck2

After getting a particularly harsh grade and enduring some rather unpleasant events, I am currently trying to finagle my way into completing this here project for another class. I’ve brought my buddy Andy Mindler on as a writer, artist, and secondary developer. His retarded disposition and incredible ability to weave epic nonsensical stories has also proven helpful. He’s going to be spending the next 6 weeks on planning out the art direction and story. We sat down and brainstormed out a new storyline and let me say it certainly is… well we’re not sure what it is but its crude and lude in all the right places.

More updates as we work more on this guy. Should be a project to remember.

2 Responses

  1. Eric Blake Says:

    I can’t believe you got a shitty grade, but I didn’t see the requirements I guess.

    THIS is the kind of style I would like to see on DS these days, and I think they can pull it off too. Keep it up, don’t get discouraged, I’d buy your game.

  2. KeHoeff Says:

    hey this is a very interesting article!

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