Apr 27

so almost 30-weeks ago, ayaka Ito, Jared Dominell and myself embarked on the epic project that was to be called EcoHero. After all this time, its still under le development. We’re getting pretty damned close this time though. Just a comple comments on this guy for now. Ima have to make a horrificly long rant later…

But right now, im gonna talk about THEM PAINTINS I put together for EcoHero’s  intro and ending cutscenes.

We wanted to have some sort of ‘presentation’ in the beginning that would tell the story and setup the game for the user. ( The project consists of 4 minigames. ) The basic storyline is that you’re just chillin at home with your ladyfriend, when a pollution monster busts into town wreckin everythin in sight and steals your girl. You gotta then saev the girl, and save the world! AWESOME.

This image was the very first one to be painted, it was more or less a ‘proof of concept’ for the rest of em.

slide01

Here are just a few excerpts from the intro/ ending cutscenes to wet yer pallette while I prepare ‘the big-one’.

intro_2

intro_3

intro_6

intro_7a

slide_b7

slide13_sized

Interesting side note, the image above was the very last one I painted, turns out there were 28 paintings in the whole series including the intro, “good” ending, and “bad” ending. Turns out doin that many… takes a long time.   *_*

more on EcoHero later!

Apr 27

So Andy Minder, Matt Bruce and myself have been working on a project called “Apotheosis” formerly “The Rape of the Natural World” which we chose to, sorta leave as a subtitle, as designin a logo for somethin that long would be un-fun.

I’ve been workin on modifying the unfinished engine from “The earth is Fckd” project into something workable for this guy. Which shall we say is considerably more complicated. The team and I have come up with this new papervision-powered engine I wrote: the Daedalus Engine. oooOOoooOo.

So the basics of what im tryin to do here is to expand the engine made for my portfolio site into something that can accept ever expanding content. Andy has been churning out the content like a champ while Matt has been workin on the UI / hud / php-izzle ( for savin user accounts etc )

Essentially, we’re tryin to make it so all your hard-earned diablo-style grinding doesnt go to waste.

I’ve been doin some of those fancy 3d-models as well.

Avatar ( female version )

avatarfemale

Emo Girl ( fast food store attendant )

emogirl

Fats ( liquor store attendant )

fats

Mail Box ( monster )

mailbox

Cardboard Box ( monster )

carboardbox

TV ( monster )

tv

The tech demo for the engine really isnt display-able yet, but its gettin close. I’ll post more about that later. Matt setup a blog for this guy at http://apotheosis.cias.rit.edu/wordpress/ enjoy.